![]() ![]() If the building being constructed has been destroyed before completion, that specific building type will no longer be attempted to be built by the AI.AI will often reconstruct a recently destroyed building near its previous location, even if the area is controlled by the enemy.AI will keep sending their villagers to repair damaged buildings/towers/walls until the building is either fully repaired or destroyed, even if it would be foolish to do so.The space occupied by all of their buildings will often be a rectangular ring surrounding their Town Center if there are no natural obstructions. AI will almost always construct most of their buildings at a certain distance away from their first Town Center.With the exception of Campaigns and custom scenarios, AI will continue to build villagers/fishing vessels until they have about 30 or so.Scouting villagers will continue their job indefinitely until their death if they are able to effectively dodge range attacks. AI will often send their villagers to scout the map early in the game and will continue to do so late in the game even after more capable military units suited for the task are available.This is common at the Scenario Editor under the default personality. If AI does build walls, it will only be a short segment. The AI in Age of Empires and The Rise of Rome has several notable traits, including: ![]()
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